Several boss battles feel easier than the dark souls games, at least the early few enemies are more manageable for those who play RPG/soulslike games a lot. There are multiple endings in this game and after you have beat it once, you will be taken over to New Game+ where you will have your current arsenal and weapons and would continue with your old knowledge of things to trying out different dialogues/ pathways leading to newer areas or even more unique enemies. Your primary mission is to collect a minimum of 100% of the data by going through different areas and exploring the deep space station and opening up breaches for checkpoints for easier traversal. Hellpoint is set at a space station called Irid Novo, where you take the role of a 3d printed pawn of your creator whose agenda/scheme is unknown to the player, and you are given full control/freedom to do whatever you want. The game feels exactly like dark souls in both combat and visual aid, with its own futuristic/cyberpunk-ish vibes and colors with black contrast to complement its visuals. I always wanted a soul-like game in a futuristic space setting for a long time, and I finally got to experience it. Special thanks to Tinybuild/Cradle Games for providing me with a key early to do a proper in-depth review. It is an inspiration taken from Dark souls for sure, but it stands out entirely on its base with proper and profound lore and its world build up.Īfter several years into its development, Hellpoint finally releases today on Steam and consoles. Glad to say that Hellpoint is not one of those clones. There have been plenty of souls like clones all over the internet lately, which have been nothing but a copy-paste of multiple art styles, combat, or even the weapon UI.
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